Add deleted sphere model back
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@@ -3,6 +3,7 @@
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#include "CoreMinimal.h"
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#include "GameFramework/Pawn.h"
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#include "InputActionValue.h"
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#include "Blueprint/UserWidget.h"
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#include "SpaceshipPawn.generated.h"
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UCLASS()
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@@ -78,6 +79,12 @@ protected:
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Input")
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class UInputAction* ShootAction;
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UPROPERTY(EditDefaultsOnly, Category = "UI")
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TSubclassOf<UUserWidget> CrosshairWidgetClass;
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UPROPERTY()
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UUserWidget* CrosshairWidget;
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// Input functions
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void HandleThrottleStarted(const FInputActionValue& Value);
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void HandleThrottleReleased(const FInputActionValue& Value);
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