Updated .gitignore and .gitattributes

This commit is contained in:
2025-02-13 00:29:48 +05:30
parent e64d367684
commit 211bf34e47
3 changed files with 56 additions and 59 deletions

24
.gitattributes vendored
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@@ -1,24 +1,18 @@
# Unreal Engine file types. # UE file types
*.uasset filter=lfs diff=lfs merge=lfs -text *.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text *.umap filter=lfs diff=lfs merge=lfs -text
*.udk filter=lfs diff=lfs merge=lfs -text
*.upk filter=lfs diff=lfs merge=lfs -text
# Raw Content file types. # Raw Content types
*.3ds filter=lfs diff=lfs merge=lfs -text
*.bmp filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text *.fbx filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text *.3ds filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text *.psd filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text *.png filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text *.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text *.xcf filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
# Anything in `/RawContent` dir. # Anything in `/RawContent` dir
/RawContent/**/* filter=lfs diff=lfs merge=lfs -text /RawContent/**/* filter=lfs diff=lfs merge=lfs -text

78
.gitignore vendored
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@@ -1,51 +1,41 @@
# Ignore all files by default, but scan all directories. # Unreal Engine files
* Saved/
!*/ Intermediate/
DerivedDataCache/
.vscode/
.vs/
*.VC.db
*.opensdf
*.opendb
*.sdf
*.sln
*.suo
*.xcodeproj
*.xcworkspace
# Do not ignore git files in the root of the repo. # Binary files
!/.git* Binaries/
Build/
# Do not ignore current project's `.uproject`. # Plugins binary files
!/*.uproject Plugins/*/Binaries/
Plugins/*/Intermediate/
# Do not ignore source, config and plugins dirs. # Don't ignore icon files in Build
!/Source/** !Build/**/*.ico
!/Config/**
!/Plugins/**
# Only allow .uasset and .umap files from /Content dir. # Built data for maps
# They're tracked by git-lfs, don't forget to track other *_BuiltData.uasset
# files if adding them here.
!/Content/**/*.uasset
!/Content/**/*.umap
# Allow any files from /RawContent dir. # Configuration files generated by the Editor
# Any file in /RawContent dir will be managed by git lfs. Saved/
!/RawContent/**/* Intermediate/
DerivedDataCache/
# OS/platform generated files. # Don't ignore build configuration
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Windows # Other project specific ignores
ehthumbs.db .DS_Store
Thumbs.db
# Mac OS X
.DS_Store
.DS_Store?
.AppleDouble
.LSOverride
._*
# Linux
*~
.directory
# vim
[._]*.s[a-w][a-z]
[._]s[a-w][a-z]
*.un~
Session.vim
.netrwhist
# Visual Studio
.vs

13
.vsconfig Normal file
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@@ -0,0 +1,13 @@
{
"version": "1.0",
"components": [
"Microsoft.Net.Component.4.6.2.TargetingPack",
"Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows10SDK.22000",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.Workload.NativeGame"
]
}