Updated .gitignore and .gitattributes
This commit is contained in:
24
.gitattributes
vendored
24
.gitattributes
vendored
@@ -1,24 +1,18 @@
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# Unreal Engine file types.
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# UE file types
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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*.udk filter=lfs diff=lfs merge=lfs -text
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*.upk filter=lfs diff=lfs merge=lfs -text
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# Raw Content file types.
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# Raw Content types
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.bmp filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.mov filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.obj filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.xcf filter=lfs diff=lfs merge=lfs -text
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*.xcf filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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# Anything in `/RawContent` dir.
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# Anything in `/RawContent` dir
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/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
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/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
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78
.gitignore
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78
.gitignore
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@@ -1,51 +1,41 @@
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# Ignore all files by default, but scan all directories.
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# Unreal Engine files
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*
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Saved/
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!*/
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Intermediate/
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DerivedDataCache/
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.vscode/
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.vs/
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*.VC.db
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*.opensdf
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*.opendb
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*.sdf
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*.sln
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*.suo
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*.xcodeproj
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*.xcworkspace
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# Do not ignore git files in the root of the repo.
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# Binary files
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!/.git*
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Binaries/
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Build/
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# Do not ignore current project's `.uproject`.
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# Plugins binary files
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!/*.uproject
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Plugins/*/Binaries/
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Plugins/*/Intermediate/
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# Do not ignore source, config and plugins dirs.
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# Don't ignore icon files in Build
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!/Source/**
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!Build/**/*.ico
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!/Config/**
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!/Plugins/**
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# Only allow .uasset and .umap files from /Content dir.
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# Built data for maps
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# They're tracked by git-lfs, don't forget to track other
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*_BuiltData.uasset
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# files if adding them here.
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!/Content/**/*.uasset
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!/Content/**/*.umap
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# Allow any files from /RawContent dir.
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# Configuration files generated by the Editor
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# Any file in /RawContent dir will be managed by git lfs.
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Saved/
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!/RawContent/**/*
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Intermediate/
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DerivedDataCache/
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# OS/platform generated files.
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# Don't ignore build configuration
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Windows
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# Other project specific ignores
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ehthumbs.db
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.DS_Store
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Thumbs.db
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# Mac OS X
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.DS_Store
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.DS_Store?
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.AppleDouble
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.LSOverride
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._*
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# Linux
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*~
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.directory
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# vim
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[._]*.s[a-w][a-z]
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[._]s[a-w][a-z]
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*.un~
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Session.vim
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.netrwhist
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# Visual Studio
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.vs
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13
.vsconfig
Normal file
13
.vsconfig
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@@ -0,0 +1,13 @@
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{
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"version": "1.0",
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.36.17.6.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows10SDK.22000",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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]
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}
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