From 2a23ba6363913b455c8ef5bdc3ba0d14957805a4 Mon Sep 17 00:00:00 2001 From: aicorr <159573811+aicorr@users.noreply.github.com> Date: Thu, 13 Feb 2025 01:06:56 +0530 Subject: [PATCH] Create README.md --- README.md | 105 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 105 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..19df1b6 --- /dev/null +++ b/README.md @@ -0,0 +1,105 @@ +# Simulator Project + +## Overview +A spaceship simulator game developed in Unreal Engine 5, focusing on realistic physics and comprehensive ship systems management. Players control a fully simulated spacecraft with integrated power, navigation, and damage systems. + +## Features +- Realistic zero-gravity space flight physics +- Comprehensive power management system +- Dynamic damage and shield mechanics +- Advanced navigation and autopilot capabilities +- Detailed ship systems simulation +- Interactive cockpit and HUD + +## Prerequisites +- Unreal Engine 5.2 or higher +- Visual Studio 2022 +- Git & Git LFS +- Windows 10/11 (64-bit) + +## Getting Started + +### Installation +1. Clone the repository: +```bash +git clone https://github.com/YourUsername/SpaceshipSimulator.git +``` + +2. Initialize and update Git LFS: +```bash +git lfs install +git lfs pull +``` + +3. Right-click on the .uproject file and select "Generate Visual Studio project files" +4. Open the generated .sln file with Visual Studio 2022 +5. Build the solution in Visual Studio +6. Launch the project through the Unreal Editor + +### Project Structure +``` +├── Config/ # Engine configuration +├── Content/ +│ ├── Core/ # Base game systems +│ ├── Ships/ # Ship-related assets +│ ├── Environment/ # Space environment +│ ├── UI/ # HUD and menus +│ └── VFX/ # Visual effects +├── Source/ # C++ source code +└── Documentation/ # Additional documentation +``` + +## Development Workflow + +### Branching Strategy +- `main`: Production-ready code +- `development`: Primary development branch +- `feature/*`: Individual feature branches +- `bugfix/*`: Bug fix branches + +### Creating a New Feature +1. Create a new branch from development: +```bash +git checkout development +git pull +git checkout -b feature/your-feature-name +``` + +2. Implement your feature +3. Create a pull request to the development branch + +### Code Style +- Follow Unreal Engine coding standards +- Use Unreal's naming conventions +- Include documentation for public functions +- Add comments for complex logic + +## Building and Testing + +### Development Build +1. Open the project in Unreal Editor +2. Select File > Package Project > Development +3. Choose your target platform +4. Select output directory + +### Testing +- Run PIE (Play In Editor) for quick testing +- Use Standalone Game mode for performance testing +- Check CPU and GPU performance stats (Press ~ for console) + +## Contributing +1. Fork the repository +2. Create a feature branch +3. Commit your changes +4. Push to your fork +5. Create a Pull Request + +## Project Team +- Person A: Core Systems Developer +- Person B: Content and Design Developer + +## License +- To be decided + +## Acknowledgments +- Unreal Engine