Replace screen edge spawn system with simple distance-based spawning
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@@ -109,11 +109,9 @@ private:
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void SpawnEnemyWave();
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void SpawnEnemyFormation();
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void SpawnEnemyFlanking();
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FVector GetScreenEdgeSpawnLocation();
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FVector GetSpawnZoneLocation();
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FVector GetRandomSpawnLocation();
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void UpdateDifficulty();
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FVector GetPlayerLocation();
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TArray<FVector2D> GetScreenBounds();
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void RotateTowardsPlayer(AEnemySpaceship* Enemy, const FVector& PlayerLocation);
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// New helper method to ensure minimum spawn distance
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