Modify acceleration
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@@ -49,7 +49,7 @@ protected:
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float ThrustAcceleration = 500.0f;
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float ThrustAcceleration = 500.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Movement")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Movement")
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float ThrustDeceleration = 200.0f;
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float ThrustDeceleration = 500.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Movement")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Movement")
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float RotationSpeed = 100.0f;
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float RotationSpeed = 100.0f;
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@@ -58,7 +58,7 @@ protected:
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float MouseSensitivity = 2.0f;
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float MouseSensitivity = 2.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Movement")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Movement")
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float DragCoefficient = 0.1f;
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float DragCoefficient = 0.05f;
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// Input functions
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// Input functions
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void HandleThrottleStarted(const FInputActionValue& Value);
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void HandleThrottleStarted(const FInputActionValue& Value);
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