First complete implementation of 3d movement
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@@ -36,7 +36,7 @@ protected:
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class UInputAction* ThrottleAction;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Input")
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class UInputAction* MouseControlAction;
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class UInputAction* MouseLookAction;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Input")
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class UInputAction* FireAction;
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