Implement enemy shooting and scale down for more arcade game feel
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@@ -22,7 +22,7 @@ protected:
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class UProjectileMovementComponent* ProjectileMovement;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Projectile")
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float ProjectileSpeed = 3000.0f;
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float ProjectileSpeed = 3500.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Projectile")
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float DamageAmount = 20.0f;
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