Implement enemy shooting and scale down for more arcade game feel

This commit is contained in:
2025-04-15 22:21:28 +05:30
parent ca23fd129e
commit e2e709bffd
14 changed files with 886 additions and 41 deletions

View File

@@ -22,7 +22,7 @@ protected:
class UProjectileMovementComponent* ProjectileMovement;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Projectile")
float ProjectileSpeed = 3000.0f;
float ProjectileSpeed = 3500.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Projectile")
float DamageAmount = 20.0f;