Initial Project Setup
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Config/DefaultLightmass.ini
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22
Config/DefaultLightmass.ini
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; These are tweaked defaults for various lightmass solver and export settings
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; Artist oriented lightmass settings are in the editor UI
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; Documentation for all of these is in UnrealLightmass / Public / SceneExport.h
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; This ini is reloaded every time a lighting build begins, no need to restart
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; Warning: overwriting this file with an old version will cause the editor to crash. This file must be in sync with the editor executable.
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; Instead, create a DefaultLightmass.ini in your project and override just the values you need, then the overrides will continue to work on version upgrades.
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; https://docs.unrealengine.com/latest/INT/Programming/Basics/ConfigurationFiles/
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;
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; For example, in your project's Config/DefaultLightmass.ini:
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; [DevOptions.PrecomputedDynamicObjectLighting]
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; SurfaceLightSampleSpacing=400
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[DevOptions.StaticLightingSettings]
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bCompressLightmaps=False
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NumIndirectLightingBounces=5
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NumSkyLightingBounces=5
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IndirectLightingSmoothness=0.9
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IndirectLightingQuality=2.0
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[DevOptions.StaticLightingSceneConstants]
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StaticLightingLevelScale=0.5
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