Initial Project Setup
This commit is contained in:
24
.gitattributes
vendored
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24
.gitattributes
vendored
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# Unreal Engine file types.
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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# Raw Content file types.
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.bmp filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.mov filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.obj filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.xcf filter=lfs diff=lfs merge=lfs -text
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# Anything in `/RawContent` dir.
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/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
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51
.gitignore
vendored
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51
.gitignore
vendored
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# Ignore all files by default, but scan all directories.
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*
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!*/
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# Do not ignore git files in the root of the repo.
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!/.git*
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# Do not ignore current project's `.uproject`.
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!/*.uproject
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# Do not ignore source, config and plugins dirs.
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!/Source/**
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!/Config/**
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!/Plugins/**
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# Only allow .uasset and .umap files from /Content dir.
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# They're tracked by git-lfs, don't forget to track other
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# files if adding them here.
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!/Content/**/*.uasset
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!/Content/**/*.umap
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# Allow any files from /RawContent dir.
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# Any file in /RawContent dir will be managed by git lfs.
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!/RawContent/**/*
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# OS/platform generated files.
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# Windows
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ehthumbs.db
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Thumbs.db
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# Mac OS X
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.DS_Store
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.DS_Store?
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.AppleDouble
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.LSOverride
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._*
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# Linux
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*~
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.directory
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# vim
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[._]*.s[a-w][a-z]
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[._]s[a-w][a-z]
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*.un~
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Session.vim
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.netrwhist
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# Visual Studio
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.vs
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9
Config/DefaultEditor.ini
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9
Config/DefaultEditor.ini
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[/Script/UnrealEd.LevelEditorViewportSettings]
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bInvertMiddleMousePan=True
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bTransparentBoxSelection=True
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bUseDistanceScaledCameraSpeed=True
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[ContentBrowser]
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ContentBrowserTab1.SourcesExpanded=True
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33
Config/DefaultEditorPerProjectUserSettings.ini
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33
Config/DefaultEditorPerProjectUserSettings.ini
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[/Script/UnrealEd.EditorExperimentalSettings]
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bEnableAsyncTextureCompilation=False
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bEnableAsyncStaticMeshCompilation=True
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bEnableAsyncSkeletalMeshCompilation=True
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bEnableAsyncSkinnedAssetCompilation=True
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bEnableAsyncSoundWaveCompilation=True
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bHDREditor=False
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HDREditorNITLevel=160.000000
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bProceduralFoliage=False
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bEnableTranslationPicker=False
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ConsoleForGamepadLabels=None
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bToolbarCustomization=False
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bBreakOnExceptions=False
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bDrawMidpointArrowsInBlueprints=False
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bContextMenuChunkAssignments=False
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bDisableCookInEditor=True
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bSharedCookedBuilds=False
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bAllowLateJoinInPIE=False
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bAllowVulkanPreview=False
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bEnableMultithreadedLightmapEncoding=False
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bEnableMultithreadedShadowmapEncoding=False
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bUseOpenCLForConvexHullDecomp=False
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bAllowPotentiallyUnsafePropertyEditing=False
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bFacialAnimationImporter=False
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bMobilePIEPreviewDeviceLaunch=False
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bTextAssetFormatSupport=False
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bVirtualizedAssetRehydration=False
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bExampleLayersAndBlends=True
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bEnableLongPathsSupport=False
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bPackedLevelActor=True
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bLevelInstance=True
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bEnableWorldPartitionActorFilters=False
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17
Config/DefaultEditorSettings.ini
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17
Config/DefaultEditorSettings.ini
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[/Script/VREditor.VRModeSettings]
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bEnableAutoVREditMode=False
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bAutokeySequences=True
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InteractorHand=Right
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bShowWorldMovementGrid=False
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bShowWorldMovementPostProcess=False
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bShowWorldScaleProgressBar=True
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UIBrightness=1.500000
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GizmoScale=0.800000
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DoubleClickTime=0.250000
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TriggerPressedThreshold_Vive=0.330000
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TriggerPressedThreshold_Rift=0.500000
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bScaleWorldWithDynamicPivot=True
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bAllowSimultaneousWorldScalingAndRotation=True
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139
Config/DefaultEngine.ini
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139
Config/DefaultEngine.ini
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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; quality settings
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.RendererSettings]
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; exposure control and tone mapping settings
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r.Tonemapper.Sharpen=2
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.Bloom=False
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.HighlightContrastScale=1.0
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=1.0
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r.DefaultFeature.MotionBlur=False
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r.SceneRenderTargetResizeMethod=2
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; dynamic gi settings
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r.LightPropagationVolume=0
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; quality settings
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r.ReflectionCaptureResolution=2048
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r.AllowStaticLighting=True
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r.HighResScreenshotDelay=8
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r.DefaultBackBufferPixelFormat=4
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r.AllowGlobalClipPlane=False
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r.GBufferFormat=3
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; shader settings
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r.PostProcessing.PropagateAlpha=1
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r.SupportSkyAtmosphereAffectsHeightFog=True
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r.DefaultFeature.LensFlare=True
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r.ClearCoatNormal=False
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r.NormalMapsForStaticLighting=False
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.Shadow.Virtual.Enable=1
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[/Script/EngineSettings.GameMapsSettings]
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;defines what level to be loaded by default in the editor and at playback time
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EditorStartupMap=/Game/Main.Main
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EditorStartupMap=/Game/Main.Main
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[/Script/UnrealEd.UnrealEdEngine]
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; Remove Engine Template maps
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-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
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; Allows for Hardware Accelerated Video Decoding
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[/Script/WmfMediaFactory.WmfMediaSettings]
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AllowNonStandardCodecs=True
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HardwareAcceleratedVideoDecoding=True
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LowLatency=False
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NativeAudioOut=False
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; Adds Virtual Scouting Widget for VR Scouting
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[/Script/VPUtilitiesEditor.VPUtilitiesEditorSettings]
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VirtualScoutingUI=/VirtualProductionUtilities/Editor/VirtualScoutingWidget.VirtualScoutingWidget_C
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FlightSpeed=0.500000
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GripNavSpeed=0.250000
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bUseMetric=False
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bUseTransformGizmo=False
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bUseGripInertiaDamping=True
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InertiaDamping=0.950000
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bIsHelperSystemEnabled=True
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ScoutingSubsystemEdititorUtilityActorClassPath=/VirtualProductionUtilities/VirtualProductionHelpers.VirtualProductionHelpers_C
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; Enables WebControl API
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WebControl.EnableServerOnStartup=1
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;Adds Remote Session for Vcam
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[RemoteSession]
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+Channels=(Name=FRemoteSessionFrameBufferChannel,Mode=Write)
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+Channels=(Name=FRemoteSessionInputChannel,Mode=Read)
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+Channels=(Name=FRemoteSessionXRTrackingChannel,Mode=Read)
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; Setup for Multiuser
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[/Script/Concert.ConcertClientConfig]
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bIsHeadless=False
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bInstallEditorToolbarButton=True
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bAutoConnect=False
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DefaultServerURL=
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DefaultSessionName=
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DefaultSessionToRestore=
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DefaultSaveSessionAs=
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ClientSettings=(DisplayName="",AvatarColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),DesktopAvatarActorClass=/ConcertSyncClient/DesktopPresence.DesktopPresence_C,VRAvatarActorClass=/ConcertSyncClient/VRPresence.VRPresence_C,DiscoveryTimeoutSeconds=5,SessionTickFrequencySeconds=1,LatencyCompensationMs=0.000000,Tags=)
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EndpointSettings=(bEnableLogging=False,PurgeProcessedMessageDelaySeconds=30,RemoteEndpointTimeoutSeconds=60)
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; Setup for Ndisplay
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[/Script/DisplayClusterEditor.DisplayClusterEditorSettings]
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bEnabled=True
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_ME_BlankBP",NewGameName="/Script/MyProject3")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ME_BlankBP",NewGameName="/Script/MyProject3")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=B1EFB5AB492FA2A98F05B097192B380C
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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5
Config/DefaultGame.ini
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5
Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
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bUseBorderlessWindow=True
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ProjectID=52F78EC84A2C1CB3C492788C58F12E37
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88
Config/DefaultInput.ini
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88
Config/DefaultInput.ini
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
bAltEnterTogglesFullscreen=True
|
||||||
|
bF11TogglesFullscreen=True
|
||||||
|
bUseMouseForTouch=False
|
||||||
|
bEnableMouseSmoothing=True
|
||||||
|
bEnableFOVScaling=True
|
||||||
|
bCaptureMouseOnLaunch=True
|
||||||
|
bEnableLegacyInputScales=True
|
||||||
|
bEnableMotionControls=True
|
||||||
|
bFilterInputByPlatformUser=False
|
||||||
|
bEnableInputDeviceSubsystem=True
|
||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||||
|
bEnableDynamicComponentInputBinding=True
|
||||||
|
bAlwaysShowTouchInterface=True
|
||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
|
bEnableGestureRecognizer=False
|
||||||
|
bUseAutocorrect=False
|
||||||
|
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||||
|
DefaultViewportMouseLockMode=LockOnCapture
|
||||||
|
FOVScale=0.011110
|
||||||
|
DoubleClickTime=0.200000
|
||||||
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
|
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||||
|
-ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
|
||||||
22
Config/DefaultLightmass.ini
Normal file
22
Config/DefaultLightmass.ini
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
; These are tweaked defaults for various lightmass solver and export settings
|
||||||
|
; Artist oriented lightmass settings are in the editor UI
|
||||||
|
; Documentation for all of these is in UnrealLightmass / Public / SceneExport.h
|
||||||
|
; This ini is reloaded every time a lighting build begins, no need to restart
|
||||||
|
|
||||||
|
; Warning: overwriting this file with an old version will cause the editor to crash. This file must be in sync with the editor executable.
|
||||||
|
; Instead, create a DefaultLightmass.ini in your project and override just the values you need, then the overrides will continue to work on version upgrades.
|
||||||
|
; https://docs.unrealengine.com/latest/INT/Programming/Basics/ConfigurationFiles/
|
||||||
|
;
|
||||||
|
; For example, in your project's Config/DefaultLightmass.ini:
|
||||||
|
; [DevOptions.PrecomputedDynamicObjectLighting]
|
||||||
|
; SurfaceLightSampleSpacing=400
|
||||||
|
|
||||||
|
[DevOptions.StaticLightingSettings]
|
||||||
|
bCompressLightmaps=False
|
||||||
|
NumIndirectLightingBounces=5
|
||||||
|
NumSkyLightingBounces=5
|
||||||
|
IndirectLightingSmoothness=0.9
|
||||||
|
IndirectLightingQuality=2.0
|
||||||
|
|
||||||
|
[DevOptions.StaticLightingSceneConstants]
|
||||||
|
StaticLightingLevelScale=0.5
|
||||||
13
Config/DefaultVirtualProductionUtilities.ini
Normal file
13
Config/DefaultVirtualProductionUtilities.ini
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
|
||||||
|
[/Script/VPUtilitiesEditor.VPUtilitiesEditorSettings]
|
||||||
|
VirtualScoutingUI=/VirtualProductionUtilities/Editor/VirtualScoutingWidget.VirtualScoutingWidget_C
|
||||||
|
FlightSpeed=0.500000
|
||||||
|
GripNavSpeed=0.250000
|
||||||
|
bUseMetric=False
|
||||||
|
bUseTransformGizmo=False
|
||||||
|
bUseGripInertiaDamping=True
|
||||||
|
InertiaDamping=0.950000
|
||||||
|
bIsHelperSystemEnabled=True
|
||||||
|
ScoutingSubsystemEdititorUtilityActorClassPath=/VirtualProductionUtilities/VirtualProductionHelpers.VirtualProductionHelpers_C
|
||||||
|
|
||||||
|
|
||||||
6
Config/Windows/WindowsEngine.ini
Normal file
6
Config/Windows/WindowsEngine.ini
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
[/Script/Engine.Engine]
|
||||||
|
GameEngine=/Script/DisplayCluster.DisplayClusterGameEngine
|
||||||
|
UnrealEdEngine=/Script/DisplayClusterEditor.DisplayClusterEditorEngine
|
||||||
|
GameViewportClientClassName=/Script/DisplayCluster.DisplayClusterViewportClient
|
||||||
|
|
||||||
|
|
||||||
BIN
Content/LearnLevel.umap
LFS
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Content/LearnLevel.umap
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Content/Main.umap
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Content/Main.umap
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Content/Main_BuiltData.uasset
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Content/Main_BuiltData.uasset
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Content/Models/Default.uasset
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Content/Models/Default.uasset
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Content/Models/GunShields.uasset
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Content/Models/GunShields.uasset
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Content/Models/Hull.uasset
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Content/Models/Hull.uasset
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Content/Models/Image_0.uasset
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Content/Models/Image_0.uasset
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Content/Models/Image_01.uasset
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Content/Models/Image_01.uasset
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Content/Models/Image_012.uasset
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Content/Models/Image_012.uasset
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Content/Models/Image_2.uasset
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Content/Models/Image_2.uasset
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Content/Models/Image_21.uasset
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Content/Models/Image_21.uasset
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Content/Models/Image_212.uasset
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Content/Models/Image_212.uasset
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Content/Models/Image_3.uasset
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Content/Models/Image_3.uasset
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Content/Models/Image_31.uasset
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Content/Models/Image_31.uasset
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Content/Models/Image_4.uasset
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Content/Models/Image_4.uasset
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Content/Models/Image_41.uasset
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Content/Models/Image_41.uasset
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Content/Models/Lights.uasset
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Content/Models/Lights.uasset
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Content/Models/Material_001.uasset
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Content/Models/Material_001.uasset
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Content/Models/Object_0.uasset
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Content/Models/Object_0.uasset
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Content/Models/SceneImport_XWingsSpaceCraft1.uasset
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Content/Models/SceneImport_XWingsSpaceCraft1.uasset
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Content/Models/SceneImport_YamatoSpaceShip.uasset
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Content/Models/SceneImport_YamatoSpaceShip.uasset
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Content/Models/SpareWings.uasset
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Content/Models/SpareWings.uasset
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Content/Models/Stick.uasset
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Content/Models/Stick.uasset
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Content/Models/SuperStructure.uasset
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Content/Models/SuperStructure.uasset
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Content/Models/SuperStructureExtraDetails.uasset
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Content/Models/SuperStructureExtraDetails.uasset
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Content/Models/bottom.uasset
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Content/Models/bottom.uasset
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Content/Models/upper.uasset
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Content/Models/upper.uasset
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Content/Models/xwingCanopy.uasset
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Content/Models/xwingCanopy.uasset
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Content/Models/xwingCanopyGaskets.uasset
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Content/Models/xwingCanopyGaskets.uasset
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Content/Models/xwingCanopyGlassInner.uasset
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Content/Models/xwingCanopyGlassInner.uasset
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Content/Models/xwingCanopyGlassOuter.uasset
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Content/Models/xwingCanopyGlassOuter.uasset
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Content/Models/xwingCockpitBrass.uasset
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Content/Models/xwingCockpitBrass.uasset
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Content/Models/xwingCockpitCyanPlastic.uasset
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Content/Models/xwingCockpitCyanPlastic.uasset
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Content/Models/xwingCockpitInterior.uasset
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Content/Models/xwingCockpitInterior.uasset
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Content/Models/xwingEngineGlow.uasset
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Content/Models/xwingEngineGlow.uasset
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Content/Models/xwingEngineGlowTrans.uasset
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Content/Models/xwingEngineGlowTrans.uasset
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Content/Models/xwingEngineInterior.uasset
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Content/Models/xwingEngineInterior.uasset
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Content/Models/xwingEngines.uasset
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Content/Models/xwingEngines.uasset
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Content/Models/xwingFuselage.uasset
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Content/Models/xwingFuselage.uasset
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Content/Models/xwingNose.uasset
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Content/Models/xwingNose.uasset
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Content/Models/xwingNurnies.uasset
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Content/Models/xwingNurnies.uasset
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Content/Models/xwingSFoils.uasset
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Content/Models/xwingSFoils.uasset
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3
Content/SpaceCraft.umap
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3
Content/SpaceCraft.umap
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@@ -0,0 +1,3 @@
|
|||||||
|
version https://git-lfs.github.com/spec/v1
|
||||||
|
oid sha256:44b76dd1c93d6e1642eda81df7e0a2c729be007de272041bb2ac9c5bdf86d273
|
||||||
|
size 43653
|
||||||
BIN
Content/StarterContent/Architecture/Floor_400x400.uasset
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Content/StarterContent/Architecture/Floor_400x400.uasset
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Content/StarterContent/Architecture/Pillar_50x500.uasset
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Content/StarterContent/Architecture/Pillar_50x500.uasset
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Content/StarterContent/Architecture/SM_AssetPlatform.uasset
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Content/StarterContent/Architecture/SM_AssetPlatform.uasset
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Content/StarterContent/Architecture/Wall_400x200.uasset
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Content/StarterContent/Architecture/Wall_400x200.uasset
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Content/StarterContent/Architecture/Wall_400x300.uasset
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Content/StarterContent/Architecture/Wall_400x300.uasset
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Content/StarterContent/Architecture/Wall_400x400.uasset
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Content/StarterContent/Architecture/Wall_400x400.uasset
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Content/StarterContent/Architecture/Wall_500x500.uasset
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Content/StarterContent/Architecture/Wall_500x500.uasset
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Content/StarterContent/Architecture/Wall_Door_400x300.uasset
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Content/StarterContent/Architecture/Wall_Door_400x300.uasset
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Content/StarterContent/Architecture/Wall_Door_400x400.uasset
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Content/StarterContent/Architecture/Wall_Door_400x400.uasset
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Content/StarterContent/Architecture/Wall_Window_400x300.uasset
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Content/StarterContent/Architecture/Wall_Window_400x300.uasset
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Content/StarterContent/Architecture/Wall_Window_400x400.uasset
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Content/StarterContent/Architecture/Wall_Window_400x400.uasset
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Content/StarterContent/Audio/Collapse01.uasset
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Content/StarterContent/Audio/Collapse01.uasset
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Content/StarterContent/Audio/Collapse02.uasset
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Content/StarterContent/Audio/Collapse02.uasset
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Content/StarterContent/Audio/Collapse_Cue.uasset
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Content/StarterContent/Audio/Collapse_Cue.uasset
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Content/StarterContent/Audio/Explosion01.uasset
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Content/StarterContent/Audio/Explosion01.uasset
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Content/StarterContent/Audio/Explosion02.uasset
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Content/StarterContent/Audio/Explosion02.uasset
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Content/StarterContent/Audio/Explosion_Cue.uasset
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Content/StarterContent/Audio/Explosion_Cue.uasset
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BIN
Content/StarterContent/Audio/Fire01.uasset
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Content/StarterContent/Audio/Fire01.uasset
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Content/StarterContent/Audio/Fire01_Cue.uasset
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BIN
Content/StarterContent/Audio/Fire01_Cue.uasset
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Content/StarterContent/Audio/Fire_Sparks01.uasset
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Content/StarterContent/Audio/Fire_Sparks01.uasset
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Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset
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Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset
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Content/StarterContent/Audio/Light01.uasset
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Content/StarterContent/Audio/Light01.uasset
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Content/StarterContent/Audio/Light01_Cue.uasset
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Content/StarterContent/Audio/Light01_Cue.uasset
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Content/StarterContent/Audio/Light02.uasset
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Content/StarterContent/Audio/Light02.uasset
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Content/StarterContent/Audio/Light02_Cue.uasset
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Content/StarterContent/Audio/Light02_Cue.uasset
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Content/StarterContent/Audio/Smoke01.uasset
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Content/StarterContent/Audio/Smoke01.uasset
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Content/StarterContent/Audio/Smoke01_Cue.uasset
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Content/StarterContent/Audio/Smoke01_Cue.uasset
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Content/StarterContent/Audio/Starter_Background_Cue.uasset
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Content/StarterContent/Audio/Starter_Background_Cue.uasset
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Content/StarterContent/Audio/Starter_Birds01.uasset
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Content/StarterContent/Audio/Starter_Birds01.uasset
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Content/StarterContent/Audio/Starter_Music01.uasset
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Content/StarterContent/Audio/Starter_Music01.uasset
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Content/StarterContent/Audio/Starter_Music_Cue.uasset
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Content/StarterContent/Audio/Starter_Music_Cue.uasset
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Content/StarterContent/Audio/Starter_Wind05.uasset
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Content/StarterContent/Audio/Starter_Wind05.uasset
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Content/StarterContent/Audio/Starter_Wind06.uasset
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Content/StarterContent/Audio/Starter_Wind06.uasset
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Content/StarterContent/Audio/Steam01.uasset
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Content/StarterContent/Audio/Steam01.uasset
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Content/StarterContent/Audio/Steam01_Cue.uasset
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Content/StarterContent/Audio/Steam01_Cue.uasset
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Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset
LFS
Normal file
BIN
Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset
LFS
Normal file
BIN
Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset
LFS
Normal file
BIN
Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset
LFS
Normal file
BIN
Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset
LFS
Normal file
BIN
Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset
LFS
Normal file
BIN
Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/StarterContent/Blueprints/Assets/Skybox.uasset
LFS
Normal file
BIN
Content/StarterContent/Blueprints/Assets/Skybox.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset
LFS
Normal file
BIN
Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/StarterContent/Blueprints/BP_LightStudio.uasset
LFS
Normal file
BIN
Content/StarterContent/Blueprints/BP_LightStudio.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
LFS
Normal file
BIN
Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset
LFS
Normal file
BIN
Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset
LFS
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user