// CameraFollowActor.h #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "CameraFollowActor.generated.h" UCLASS() class YOURPROJECT_API ACameraFollowActor : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties ACameraFollowActor(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; // The target actor that the camera will follow UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera") AActor* TargetActor; // The offset from the target actor UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera") FVector CameraOffset; private: UPROPERTY(VisibleAnywhere) UCameraComponent* CameraComponent; };