#pragma once #include "CoreMinimal.h" #include "GameFramework/Pawn.h" #include "SpaceshipPawn.generated.h" UCLASS() class MYPROJECT3_API ASpaceshipPawn : public APawn { GENERATED_BODY() public: ASpaceshipPawn(); virtual void Tick(float DeltaTime) override; virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override; protected: virtual void BeginPlay() override; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components") class UStaticMeshComponent* ShipMesh; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components") class USpringArmComponent* CameraSpringArm; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components") class UCameraComponent* Camera; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Movement") float MovementSpeed = 1000.0f; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Movement") float RotationSpeed = 100.0f; // Movement functions void MoveForward(float Value); void MoveRight(float Value); void Turn(float Value); void LookUp(float Value); void Fire(); private: FVector CurrentVelocity; };