Files
Yamato/Source/MyProject3/EnemySpaceship.h
2025-02-17 23:24:04 +05:30

40 lines
1.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "EnemySpaceship.generated.h"
UCLASS()
class MYPROJECT3_API AEnemySpaceship : public AActor
{
GENERATED_BODY()
public:
AEnemySpaceship();
protected:
virtual void BeginPlay() override;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components")
UStaticMeshComponent* EnemyMesh;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Movement")
float MovementSpeed = 300.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Combat")
float MaxHealth = 100.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Combat")
float CurrentHealth = 100.0f;
public:
virtual void Tick(float DeltaTime) override;
// Override TakeDamage to handle damage taken
virtual float TakeDamage(float DamageAmount, struct FDamageEvent const& DamageEvent,
class AController* EventInstigator, AActor* DamageCauser) override;
private:
AActor* PlayerPawn;
void Die();
};