Files
Yamato/Config/DefaultEditorPerProjectUserSettings.ini
2025-02-13 00:03:56 +05:30

34 lines
1.0 KiB
INI

[/Script/UnrealEd.EditorExperimentalSettings]
bEnableAsyncTextureCompilation=False
bEnableAsyncStaticMeshCompilation=True
bEnableAsyncSkeletalMeshCompilation=True
bEnableAsyncSkinnedAssetCompilation=True
bEnableAsyncSoundWaveCompilation=True
bHDREditor=False
HDREditorNITLevel=160.000000
bProceduralFoliage=False
bEnableTranslationPicker=False
ConsoleForGamepadLabels=None
bToolbarCustomization=False
bBreakOnExceptions=False
bDrawMidpointArrowsInBlueprints=False
bContextMenuChunkAssignments=False
bDisableCookInEditor=True
bSharedCookedBuilds=False
bAllowLateJoinInPIE=False
bAllowVulkanPreview=False
bEnableMultithreadedLightmapEncoding=False
bEnableMultithreadedShadowmapEncoding=False
bUseOpenCLForConvexHullDecomp=False
bAllowPotentiallyUnsafePropertyEditing=False
bFacialAnimationImporter=False
bMobilePIEPreviewDeviceLaunch=False
bTextAssetFormatSupport=False
bVirtualizedAssetRehydration=False
bExampleLayersAndBlends=True
bEnableLongPathsSupport=False
bPackedLevelActor=True
bLevelInstance=True
bEnableWorldPartitionActorFilters=False