# Detailed Comparison: video_controller_new.py vs video_controller_finale.py # # This document provides a function-by-function, block-by-block comparison between `video_controller_new.py` and `video_controller_finale.py` as of July 2025. It highlights what is present, missing, or different in each file, and explains the practical impact of those differences for real-world red light violation detection and video analytics. # # --- # # ## Table of Contents # - [Overall Structure](#overall-structure) # - [Class/Function Inventory](#classfunction-inventory) # - [Function-by-Function Comparison](#function-by-function-comparison) # - [__init__](#__init__) # - [set_source](#set_source) # - [_get_source_properties](#_get_source_properties) # - [start/stop](#startstop) # - [_run](#_run) # - [_process_frame](#_process_frame) # - [detect_red_light_violations](#detect_red_light_violations) # - [Key Differences and Impact](#key-differences-and-impact) # - [Summary Table](#summary-table) # # --- # # ## Overall Structure # # - **video_controller_new.py** # - Modernized, modular, and debug-heavy. # - Uses enhanced annotation utilities, more robust fallback logic, and detailed debug output. # - Violation detection logic is inlined and self-contained. # - State machine for per-vehicle violation tracking is explicit and debugged. # - Crosswalk/violation line detection is always run, with fallback. # - Always emits overlays and signals, even if no violators. # # - **video_controller_finale.py** # - Reference implementation, known to work reliably in production. # - May use some different utility imports and slightly different state handling. # - Violation detection logic may be more tightly coupled to tracker or external detector class. # - Debug output is present but may be less granular. # - Fallbacks for violation line and traffic light are robust. # # --- # # ## Class/Function Inventory # # | Function/Class | In New | In Finale | Notes | # |-------------------------------|--------|-----------|-------| # | VideoController | ✔ | ✔ | Main class in both | # | __init__ | ✔ | ✔ | New: more debug, explicit tracker, fallback logic | # | set_source | ✔ | ✔ | Similar, new has more robust type handling | # | _get_source_properties | ✔ | ✔ | Similar, new has more debug | # | start/stop | ✔ | ✔ | Similar, new has more debug | # | _run | ✔ | ✔ | New: more debug, more robust detection/tracking | # | _process_frame | ✔ | ✔ | New: always runs crosswalk, overlays, fallback | # | detect_red_light_violations | ✔ | ✔ | New: inlined, explicit state machine, more debug | # | violation_detector (external) | ✖ | ✔ | Finale may use RedLightViolationDetector class | # # --- # # ## Function-by-Function Comparison # # ### __init__ # - **New:** # - Sets up all state, tracker, and debug counters. # - Imports and initializes crosswalk detection utilities with try/except. # - Does NOT use external `RedLightViolationDetector` (commented out). # - Uses inlined `detect_red_light_violations` method. # - **Finale:** # - May use external `RedLightViolationDetector` class for violation logic. # - Similar state setup, but possibly less debug output. # # ### set_source # - **New:** # - Handles all source types robustly (file, camera, URL, device). # - More debug output for every branch. # - **Finale:** # - Similar logic, possibly less robust for edge cases. # # ### _get_source_properties # - **New:** # - More debug output, retries for camera sources. # - **Finale:** # - Similar, but may not retry as aggressively. # # ### start/stop # - **New:** # - More debug output, aggressive render timer (10ms). # - **Finale:** # - Standard start/stop, less debug. # # ### _run # - **New:** # - Handles detection, tracking, and annotation in one loop. # - Always normalizes class names. # - Always draws overlays and emits signals. # - More debug output for every step. # - **Finale:** # - Similar, but may use external violation detector. # - May not always emit overlays if no detections. # # ### _process_frame # - **New:** # - Always runs crosswalk/violation line detection. # - Always overlays violation line and traffic light status. # - Only runs violation detection if both red light and violation line are present. # - Always emits overlays/signals, even if no violators. # - More robust fallback for violation line. # - More debug output for every step. # - **Finale:** # - Similar, but may skip overlays if no detections. # - May use external violation detector. # # ### detect_red_light_violations # - **New:** # - Inlined, explicit state machine for per-vehicle tracking. # - Requires vehicle to be behind the line before crossing during red. # - Cooldown logic to prevent duplicate violations. # - Extensive debug output for every vehicle, every frame. # - **Finale:** # - May use external class for violation logic. # - Similar state machine, but less debug output. # - May have slightly different fallback/cooldown logic. # # --- # # ## Key Differences and Impact # # - **External Violation Detector:** # - Finale uses `RedLightViolationDetector` class; New inlines the logic. # - Impact: New is easier to debug and modify, but harder to swap out logic. # # - **Debug Output:** # - New has much more granular debug output for every step and every vehicle. # - Impact: Easier to diagnose issues in New. # # - **Fallback Logic:** # - Both have robust fallback for violation line and traffic light, but New is more explicit. # # - **Overlay/Signal Emission:** # - New always emits overlays and signals, even if no violators. # - Finale may skip if no detections. # # - **State Machine:** # - New's state machine is explicit, per-vehicle, and debugged. # - Finale's may be more implicit or handled in external class. # # - **Modularity:** # - Finale is more modular (external detector class), New is more monolithic but easier to trace. # # --- # # ## Summary Table # # | Feature/Function | video_controller_new.py | video_controller_finale.py | # |---------------------------------|:----------------------:|:-------------------------:| # | External Violation Detector | ✖ | ✔ | # | Inlined Violation Logic | ✔ | ✖ | # | Robust Fallbacks | ✔ | ✔ | # | Always Emits Overlays/Signals | ✔ | ✖/Partial | # | Extensive Debug Output | ✔ | ✖/Partial | # | Per-Vehicle State Machine | ✔ | ✔ | # | Modularity | ✖ | ✔ | # | Easy to Debug/Modify | ✔ | ✖/Partial | # # --- # # ## Conclusion # # - Use `video_controller_new.py` for maximum debug visibility, easier modification, and robust fallback logic. # - Use `video_controller_finale.py` for production-proven modularity and if you want to swap out violation logic easily. # - Both are robust, but the new version is more transparent and easier to debug in real-world scenarios. # # --- # # *This file is auto-generated for developer reference. Update as code evolves.*