536a938d553638955cc4f7f90b4d5ec1c023e3da
Simulator Project
Overview
A spaceship simulator game developed in Unreal Engine 5, focusing on realistic physics and comprehensive ship systems management. Players control a fully simulated spacecraft with integrated power, navigation, and damage systems.
Features
- Realistic zero-gravity space flight physics
- Comprehensive power management system
- Dynamic damage and shield mechanics
- Advanced navigation and autopilot capabilities
- Detailed ship systems simulation
- Interactive cockpit and HUD
Prerequisites
- Unreal Engine 5.2 or higher
- Visual Studio 2022
- Git & Git LFS
- Windows 10/11 (64-bit)
Getting Started
Installation
- Clone the repository:
git clone https://github.com/YourUsername/SpaceshipSimulator.git
- Initialize and update Git LFS:
git lfs install
git lfs pull
- Right-click on the .uproject file and select "Generate Visual Studio project files"
- Open the generated .sln file with Visual Studio 2022
- Build the solution in Visual Studio
- Launch the project through the Unreal Editor
Project Structure
├── Config/ # Engine configuration
├── Content/
│ ├── Core/ # Base game systems
│ ├── Ships/ # Ship-related assets
│ ├── Environment/ # Space environment
│ ├── UI/ # HUD and menus
│ └── VFX/ # Visual effects
├── Source/ # C++ source code
└── Documentation/ # Additional documentation
Development Workflow
Branching Strategy
main: Production-ready codedevelopment: Primary development branchfeature/*: Individual feature branchesbugfix/*: Bug fix branches
Creating a New Feature
- Create a new branch from development:
git checkout development
git pull
git checkout -b feature/your-feature-name
- Implement your feature
- Create a pull request to the development branch
Code Style
- Follow Unreal Engine coding standards
- Use Unreal's naming conventions
- Include documentation for public functions
- Add comments for complex logic
Building and Testing
Development Build
- Open the project in Unreal Editor
- Select File > Package Project > Development
- Choose your target platform
- Select output directory
Testing
- Run PIE (Play In Editor) for quick testing
- Use Standalone Game mode for performance testing
- Check CPU and GPU performance stats (Press ~ for console)
Contributing
- Fork the repository
- Create a feature branch
- Commit your changes
- Push to your fork
- Create a Pull Request
Project Team
- Person A: Core Systems Developer
- Person B: Content and Design Developer
License
- To be decided
Acknowledgments
- Unreal Engine
Description
Languages
C++
98.3%
C#
1.6%
C
0.1%